
Best Practices: Applying The Seven Deadly Sins To Successful Gamification
The Seven Deadly Sins Draws On The Dark Arts Conversations with game designers and gamification experts over the past month highlight how important design should appeal to the human spirit. Intrigue, reward, status, community, and challenge drive 5 key areas of engagement. However, some of the masters of gamfication have revealed some dark arts that […]

Android is so Open, it got Flash Back on the iPhone
How ironic. On the same day that MG Seigler was penning one of his characteristically snarky posts (snark is one of the ways Techcrunch pursues its Follower Economy) about how Android isn’t really open, Apple announces the return of Flash to the iWorld. Adobe’s stock price is cooking this morning as a result (I wonder […]