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greed

Best Practices: Applying The Seven Deadly Sins To Successful Gamification

Best Practices: Applying The Seven Deadly Sins To Successful Gamification

By R "Ray" Wang on February 23, 2011

The Seven Deadly Sins Draws On The Dark Arts Conversations with game designers and gamification experts over the past month highlight how important design should appeal to the human spirit.  Intrigue, reward, status, community, and challenge drive 5 key areas of engagement.  However, some of the masters of gamfication have revealed some dark arts that […]

Posted in Featured Posts, Trends & Concepts | Tagged Consumer Tech, disruptive, disruptive tech, disruptive technologies, Disruptive technology, enterprise applications, enterprise apps, Enterprise apps strategy, Enterprise architecture, enterprise software, enterprise strategy, envy, gamification, gluttony, greed, lust, pride, R “Ray” Wang;, R "Ray" Wang;, rwang0, sloth, social business, Social Business Software, vendor strategy, wrath | 4 Responses

(Flash) Gordon Gecko

Android is so Open, it got Flash Back on the iPhone

By Bob Warfield on September 9, 2010

How ironic.  On the same day that MG Seigler was penning one of his characteristically snarky posts (snark is one of the ways Techcrunch pursues its Follower Economy) about how Android isn’t really open, Apple announces the return of Flash to the iWorld. Adobe’s stock price is cooking this morning as a result (I wonder […]

Posted in Featured Posts, Technology / Software | Tagged Adobe Systems, android, App Store, apple, competition, flash, gordon gecko, greed, iPhone, opennes, platforms, RIA, Software development, strategy, user interface | 3 Responses

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